Meeting080126

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This page is publicly viewable, but after the meeting I will set up all new members with accounts to this site, and move this to a protected namespace.

The next meeting will take place next Saturday, February 2nd, at 2PM MST. I hope that's fine with everyone. Alex Trujillo 22:17, 27 January 2008 (MST)

Contents

Agenda

If you have any more ideas to discuss for this meeting, please feel free to add them below.

Artistic & Gameplay Assets

  • Ship descriptions, classes from Jacob
  • Ideas for setting
    • Steampunk-- read, Victorian "mores and modes", as well as 'dieselpunk' technologies, such as dirigibles/zeppelins, fossil fuels, and fledgling nuclear power technologies
  • Ideas for gameplay
    • Evolution of technology through the game
  • Name of game-- Aerodrive, Empyrean

Programming Assets

  • Python-Ogre compile issues (OS X, 64-bit Linux)
    • Need something to show at next Boulder Python meeting, deadline is February 20th.
  • libnoise vs fxgen -- We must actually decide which tool we want to use; some tests have been made with libnoise if I remember correctly --Giulio 10:46, 25 January 2008 (EST)
    • We may use FxGen, libnoise is a possibility that warrants more (low priority) research, and Ogre's internal noise algorithms merit a high priority study. Alex Trujillo 00:53, 26 January 2008 (MST)
  • Setup progress and non-Python-Ogre issues

Administrative Tasks

  • Dan Reynold's suggestions
    • Contracts
    • Asset Ownership
    • Stake-holding through points reward system
  • Business Plan
  • Communication
    • Forum
      • phpBB3 looks nice
    • Email through Google Apps
    • IRC channel on FreeNode
  • Cost of domain for Empyre.an, Empyre.al

Minutes

Image:Superluminon080126.txt