From Superluminon
This page is publicly viewable, but after the meeting I will set up all new members with accounts to this site, and move this to a protected namespace.
The next meeting will take place next Saturday, February 2nd, at 2PM MST. I hope that's fine with everyone. Alex Trujillo 22:17, 27 January 2008 (MST)
Agenda
If you have any more ideas to discuss for this meeting, please feel free to add them below.
Artistic & Gameplay Assets
- Ship descriptions, classes from Jacob
- Ideas for setting
- Steampunk-- read, Victorian "mores and modes", as well as 'dieselpunk' technologies, such as dirigibles/zeppelins, fossil fuels, and fledgling nuclear power technologies
- Ideas for gameplay
- Evolution of technology through the game
- Name of game-- Aerodrive, Empyrean
Programming Assets
- Python-Ogre compile issues (OS X, 64-bit Linux)
- Need something to show at next Boulder Python meeting, deadline is February 20th.
- libnoise vs fxgen -- We must actually decide which tool we want to use; some tests have been made with libnoise if I remember correctly --Giulio 10:46, 25 January 2008 (EST)
- We may use FxGen, libnoise is a possibility that warrants more (low priority) research, and Ogre's internal noise algorithms merit a high priority study. Alex Trujillo 00:53, 26 January 2008 (MST)
- Setup progress and non-Python-Ogre issues
Administrative Tasks
- Dan Reynold's suggestions
- Contracts
- Asset Ownership
- Stake-holding through points reward system
- Business Plan
- Communication
- Forum
- Email through Google Apps
- IRC channel on FreeNode
- Cost of domain for Empyre.an, Empyre.al
Minutes
Image:Superluminon080126.txt