Empyrean:Technologies

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"Any sufficiently advanced technology is indistinguishable from magic."

Contents

Scintilla

Scintillae -- spelling (scintillae, scintilla, scintillary) -- The convention must be worked out

Scintilla are a nanotechnology that is pervasive within all things in nature. It is very difficult to purify a material from its scintillary component, and also difficult to interface with that component.

Purification

Aeronautical Engine

Aeronautical engines can be used to move air, creating artificial thermals and eddies, for use in creating lift and propulsion.

The operation of aeronautical engines is based on the principles of empyrean locomotion. Scintillae are ubiquitous throughout the atmosphere, and can influence the movement of air molecules. This movement is often very subtle, but occurs in organized patterns that cause the weather. Scintillae themselves can be influenced through electromagnetism, however, to move a ship, if provided with the power to do so, and the instructions as to how to move the air around the ship.

Aeronautical engine using a nine-piston, radial, air-cooled internal combustion motor
Aeronautical engine using a nine-piston, radial, air-cooled internal combustion motor

An aeronautical engine is a device that turns mechanical energy into electromagnetic energy that can be directed into the surrounding air. It is composed of a combustion motor that produces rotational mechanical energy, with the shaft connected to a scintillary dynamo. There are two coils to the scintillary dynamo, one creates high-voltage alternating current from the mechanical energy, and the other is a tesla coil which frequency can be altered by an accompanying analytical engine.

Flight equations are input by the navigator into the armillary sphere, which turns the equations into flight calculations computed by the analytical engine into an electronic form that can influence scintillae. These signals are then input into the tesla coil, and radiated outwards in the form of high-voltage electromagnetic radiation.

It is interesting to note that, in purified air, aeronautical engines do not influence the movement of air; instead, they generate a great deal of electrical sparks.

Most aeronautical engines are small and don't usually output more than 250kW, and the average is 50kW for small aircraft. A more involved empyrean locomotion system could use a larger internal combustion engine, with in-line rather than radial cylinders. A large-scale system replaces the internal combustion motor with a boiler, and advanced prototypes take advantage of the new turbine engine.

Transporting or storing electricity is difficult, expensive, and impractical however; electricity used within the aerodrive is used locally, within the system. This is why all systems use an integrated scintillary dynamo. The output of complex systems can be augmented with large banks of capacitators, but it is very expensive to do this, as the electrolyte must be absolutely pure of scintillae.

The same principles used in empyrean locomotion can also act as a defensive system against projectile weapons by shaping air in volatile eddies, however, such calculations are very difficult to make quickly enough to be of use using ordinary analytical engines.

The new Wardenclyffe installation over London is an example of how a very large scintillary dynamo coupled with an advanced analytical engine can be used to affect the weather.

Analytical Engines

Analytical engines are used to compute information regarding the process of interfacing and interacting with the scintillary world.

Analytical engine class is determined by the speed at which software can be run. Intricacy of components utilized in construction of the device is also a variable. Improving the scale and intricacy of the device is imperative for use within ships.

Engine classes:

  • Sublunary engine - takes care of simple, mundane tasks, very common
  • Determinative engine - used to control Aerodrives and other scintillary devices and weapons
  • Transcendental engine - very powerful Artificial Intelligence, very rare and expensive to construct

Electronics is prohibitively expensive, as the wiring must be purified of all magical properties, which is a very difficult process as everything on the planet contains scintilla. If the wire is contaminated, it will charge the scintilla and develop unpredictable characteristics, ones that are almost always destructive. Thus, computers, which require massive amounts of materials and craftsmanship, are built using mechanical devices, which are safe for use alongside scintilla, as mechanical energy is not potent enough to cause problems. However, interfaces (devices that bridge the boundary between the corporeal realm and that of the meta-corporeal) such as Tesla Coils must still be created using purified materials.

Input and output of a mechanical computer is achieved through the use of this three-digit Morse code.

Input A typewriter-style keyboard is connected to a bank of cartridges that are continuously refilled with pellets of a certain order. When a key is pressed, these pellets are injected into the data stream.

Output For most displays, the same data pellets are used as graphics pellets. Dot data pellets are polished steel bearings while dash pellets are copper.

Engines

  • The diesel engine is the de-facto choice for local mechanical energy needs on the small and medium-scale.
  • The jet engine has only been implemented on a very experimental scale. A ship designed to go very fast utilizing this technology can be assembled.

Weapons

  • Turrets, cannons

Energy

Nuclear reactors are both very expensive and experimental, however, the promise they bring to a steam-driven society is limitless. They are just now beginning to find their place within grounded installations, however, the player can find a way to bring the technology to power their capital ship.

See Also: Aerodrive:Factions#Politics